Video Games and Simulations in the Classroom
Games to Classroom Map
TL-II Planning and Designing Learning Environments and Experiences
Educational technology leaders plan, design, and model effective learning environments and multiple experiences supported by technology.
TL-III Teaching, Learning, and the Curriculum
Educational technology leaders model, design, and disseminate plans that include methods and strategies for applying technology to maximize student learning. Educational technology leaders:
A. Facilitate technology-enhanced experiences that address content standards and student technology standards. Candidates:
1. design methods and strategies for teaching concepts and skills that support integration of technology productivity tools (refer to the NETS for Students).
5. design methods and model strategies for teaching concepts and skills that support use of media-based tools such as television, audio, print media, and graphics.
TL-II Planning and Designing Learning Environments and Experiences
Educational technology leaders plan, design, and model effective learning environments and multiple experiences supported by technology.
TL-III Teaching, Learning, and the Curriculum
Educational technology leaders model, design, and disseminate plans that include methods and strategies for applying technology to maximize student learning. Educational technology leaders:
A. Facilitate technology-enhanced experiences that address content standards and student technology standards. Candidates:
1. design methods and strategies for teaching concepts and skills that support integration of technology productivity tools (refer to the NETS for Students).
5. design methods and model strategies for teaching concepts and skills that support use of media-based tools such as television, audio, print media, and graphics.